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Magnarok Unique Anims


Please review Magnarok's design page for general animation styles, and ability overview.

  •  _Weapon_Fire (looping)
Mouth-open, arms at side.  He's quite relaxed - letting the fire out is more of a "relax and let it out" rather than a "force it out" like Komododon / Godzilla.  Should appear effortless.
  • _Weapon_Build_Up
Mouth open a crack - so we can see a glint of fire building up inside.  Head tilted back, shoulders raised up - to contrast with the relaxed fire pose.
  • _Chain_Basic : Jab_Right
Lunch forward with a quick punch - give it a tiny bit of a hook.  This is slower than other jabs.  Combos with itself (there is no jab_left)
  • _Quick_Basic : Knee
Guilte-style knee slide forward.  Fast, medium range.  Medium recovery.
  • _Fierce_Basic : Uppercut
Classic uppercut with big step-through
  • _Chain_Away : Backhand Spin
Tuck the right arm close to the body, spin like a top while advancing, and let the hand whip out as you come around.  Lots of forward motion.
  • _Chain_Down : One-Two Combo
Step-through overhead swing with left arm, the step forward with a straight punch with the right.
  • _Chain_Toward : Rock Combo
Four alternating punches - left/right/left/right.  Last one has a ton of recovery on it - each attack moves forward almost a full body-width.  A punishing series of blows.
  • _Chain_Up : Twohanded Hit
Hop up a bit - tuck the legs under the body - then extend body forward and down - hitting with the fists in an overhead arc.  Like Zangief's jumping Fierce.
  • _Quick_Away : Punt
Leg snaps forward, Magnarock leans back a bit (but not at the cost of range.)  Long recovery.
  • _Quick_Down : Fist slam
Magnarock drops to a crouch as one hand slams the ground for a mini-quake.
  • _Quick_Toward : Shoulder Check
Tiny rush forward with shoulders to interrupt and stun opponent.
  • _Quick_Up : Head Launcher
Anti-air move.  Hop up to hit an overhead opponent with his flaming head.  Arms to the side missile-like.  Quick startup.
  • _Fierce_Away : Spinning Retreat
Classic Zangief-style spin with arms out.  Retreats slowly as it spins around twice.
  • _Fierce_Down : Launcher
Duck quickly, hold the low pose for a moment, then jump and raise hands in a double uppercut with good reach.
  • _Fierce_Toward : Spinning Overhead
Jump forward - very little air, but feet up high to avoid sweeps and kicks.  Just before landing, flip all the way around in the air and slam fists down.  Should have a very long front-end, to give opponents a chance to react.
  • _Fierce_Up : Sommersault
Jump and spin like a ball in the air - hits on the way up and on the way down.  
  • _Power_Away : Air Blast
Take a step back, lean back, and open mouth for ~ 3/4 of a second.  This is a short-range attack meant to blast flying opponents.
  • _Power_Down : Fire Wall
Shoot fire at your own feet - it will extend into a wall.
  • _Power_Toward : Quickfire
Lean forward and give a brief firing pose.  For a fireball-like projectile.
  • _Power_Up : Fire Fists
Put your hands into your own flaming head, then bring them down.  This will ignite Magnarock's hands for additional damage.

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