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If you have substantive comments on Maladra, please consider sharing them in her official design discussion thread on the Sunstone Games Community Forums

Height: Variable (75-120 meters)
Weight: Variable (51000-75000 metric tons)
Gender: Female
Combat Style: Charging
Primary Attacks: Body Slam
Secondary Attacks: Tail, Elastic Recoil
Primary Weapon: Fissile Melt
Secondary Weapon: Concussion Wave, Plasma Accelerator
Energy Style: Hunger

Overview: Maladra is an ever-shifting blob, born from the remains of a space laboratory experiment gone awry. She builds mass and energy by absorbing anything and everything in her path - starting with the space station that first contained her. She can use her mass to deliver stunning charge attacks against her opponents - or convert it to energy that can shape a variety of kinetic assaults. Her own evolution may be her only goal - if she has one at all.

Origin:  Dr. Sarah Inez was the head researcher aboard the space station Melandra, researching the properties of cosmic rays. While exposing a skunk to radiation, the station was struck by an unknown energy pulse which overloading instruments and severed communications. The last received transmission from the station was Dr. Inez whispering, "Must not survive."  The Melandra began to fall out of orbit, converting as it fell into a massive fireball which consumed the structure of the station and everything aboard it.  The wreckage hit the Earth in downtown Houston, where onlookers were horrified to see a shifting blobby mass emerge from the crater, which somehow managed to move with purpose and rudimentary intelligence.  This creature, dubbed "Maladra" by local press, appeared to be a grotesque fusion of not only the station itself, but also somehow the organic elements from the cargo and crew!

Energy System: Maladra rolls around her environment, absorbing mass and making herself larger and more powerful by converting her environment into body mass. She then employs that mass in several different ways, including conversion into a variety of energy-based attacks to impede her opponents - reducing her size in the process.

Ranged Combat: Maladra often prefers to keep her opponents at a distance. Her most damaging weapon is her Fissile Melt, shooting a cone of hyper-ionized radioactive gas that slows and inflicts intense burns. She can also focus her energy into her "Plasma Accelerator", adding velocity and range at the cost of damage.  Since she uses her own mass to power these energetic attacks (and shrinking as a result), Maladra will have to choose wisely on when and how to deploy them.

Grappling: Maladra is a difficult opponent to lift, as much of her mass will slip through an opponent's hands like water - and the rest is incredibly dense.  Maladra's grappling attacks are focused around direct damage and stuns more than hoisting or throwing opponents.

Melee Combat:  Maladra's gelatinous body absorbs many impacts without significant harm, which gives her a significant resistance to heavy melee attacks, but does not reduce the damage from lighter assaults.  Maladra's signature assault is her Rolling Charge, in which she uses her full weight to pummel her opponents into submission, then rolls back to repeat the process. Her flexible "tail" can stretch to deliver piercing strikes quickly.  At close range, she is likely to use her Concussive Blast to repel opponents.

Weaknesses: Although Maladra has significant defenses against strong attacks, she can't easily evade or redirect a flurry of small attacks that chip away at her mass bit by bit. She needs constant motion to keep absorbing mass to fuel her weapons and attacks.  Maladra's physical prowess increases with her size, so using her weapons reduces both her energy and her physical prowess.

Mothman (Guest) 855 - days ago 
This is SO metal! \m/ \m/
Dat skull
HiddenElephant (Guest) 855 - days ago 
Something is bothering me about this monster. I appreciate the "Space Blob" thing, and I do like the rocks and other items that compose this behemoth. However, I just don't like it. No clue why. It may be the proportions which are throwing me off.

By the way, is this monster symmetrical? It looks like it, but one cannot be sure.
D (Guest) 855 - days ago 
Holy shatballs. its all i ever wanted.
Zulugator (Guest) 855 - days ago 
Man, that origin story was suprisingly dark. 0.0
Great monster!
Godzillajtn (Guest) 855 - days ago 
This will be a good competitor for Tursacra!:)
H.P.V. Lovecraft (Guest) 855 - days ago 
Easily my favorite. Is the tail from thr skunk? I hope so.
wewewezing (Guest) 855 - days ago 
my god, what have we unleashed...I'll tell you what...AWESOMNESS!!!
Ricardo (Guest) 855 - days ago 
I agree that is the most metal monster I ever met. 5 stars \m/
Cat (Guest) 855 - days ago 
No srsly, why so many monsters are females?
Wolfenmaus (Guest) 855 - days ago 
Very nice, guys! Wouldn't have expected a Kaiju like this.
Guest 854 - days ago 
Talk about Holiday Spirit!
Guest 854 - days ago 
It's a cool monster, but how the crap does it have a gender?
Guest 854 - days ago 
Guest 854 - days ago 
Malo (Guest) 853 - days ago 
Yes! A unique monster! Just imagine fighting/playing as something like that!!!
Mr. Alexander (Guest) 853 - days ago 
As much as I'm thrilled to see a gelatinous character, I feel like this design is very busy. It's a blob, plus a space station, plus rock hands, plus an exposed spine, plus a floating skull. All the disparate visual details prevent it from having a cohesive flow it it.
Guest 838 - days ago 
It looks like Regigigas from far away. (pokémon)
Guest 797 - days ago 
How do they know its female?
Guest 786 - days ago 
Dats nasty.
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